Game Development with Python

  • Section 1: Thinking Like a Game Developer

    • Introduction
    • Your First Game Loop
    • A Simple Game Loop
    • Understanding Frame Rates
    • Section Summary

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  • Section 2: Graphics to Sprites

    • Introduction
    • Surfaces
    • Working with Images
    • Image Processing
    • Managing Game Assets
    • Section Summary

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  • Section 3: Physics and Collision Detection

    • Introduction
    • Simple Game Physics
    • Player Input
    • Thrust and Damping
    • Collision Detection
    • Section Summary

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  • Section 4: Exploring Event Logic

    • Introduction
    • Game Object Logic
    • Game Event Logic
    • Delaying Game Events
    • Section Summary

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  • Section 5: Adding Enemies

    • Introduction
    • Simple Enemy AI
    • More Enemy AI
    • Game Progression Logic
    • Section Summary

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  • Section 6: Quickly Bringing a Game Together

    • Introduction
    • Animations
    • Implementing Scores
    • Adding Sound
    • Section Summary

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