Game Development with Python

Create Arcade-Style Video Games with Python. Become a Game Programmer by Learning the Techniques Used by the Pros!

Do you have an idea for a game you're itching to produce? Do you want to know the professional techniques used by game developers worldwide. Do you want to be able to create "real" games using game physics and artificial intelligence? This is the course you've been waiting for.

Join game developer Kevin O'Flaherty for this dynamic course with four hours of video lecture, dozens of code samples and engaging lab exercises designed to help you remember everything!

Take this course only if you want to learn professional game development techniques. This course is taught in Python (an easy to learn language with clear coding conventions) but the language you use doesn't really matter. You'll be learning how to develop games, and the concepts this course covers can then be applied to any programming language.

If you are serious about learning the techniques pros use to develop games, this course is for you!

Who this course is for

Gamers who want to create their own games, Programmers who want to learn game development techniques, Python programmers who want to expand their skill set, Developers who want to learn the PyGame library, Students and teachers interested in game development, Anyone who has ever dreamed of creating games

What you will learn from this course

Table of Contents

  1. Thinking Like a Game Developer
    • Introduction
    • Your First Game Loop
    • A Simple Game Loop
    • Understanding Frame Rates
    • Section Summary

  2. Graphics to Sprites
    • Introduction
    • Surfaces
    • Working with Images
    • Image Processing
    • Managing Game Assets
    • Section Summary

  3. Physics and Collision Detection
    • Introduction
    • Simple Game Physics
    • Player Input
    • Thrust and Damping
    • Collision Detection
    • Section Summary

  4. Exploring Event Logic
    • Introduction
    • Game Object Logic
    • Game Event Logic
    • Delaying Game Events
    • Section Summary

  5. Adding Enemies
    • Introduction
    • Simple Enemy AI
    • More Enemy AI
    • Game Progression Logic
    • Section Summary

  6. Quickly Bringing a Game Together
    • Introduction
    • Animations
    • Implementing Scores
    • Adding Sound
    • Section Summary

Copyright 2016 Packt Publishing

All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

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ISBN 978-1-78712-670-1